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This
is how I make all my decisions: WURLD Media CEO
Greg Kerber.
photo: Chris Shields
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Learning
to Share
By Kirsten Ferguson
With
major labels on board, a Saratoga Springs company prepares
to unveil its pioneering online file-sharing service
‘It’s
Terminator technology,” says WURLD Media CEO Greg
Kerber, peering at a laptop in his Saratoga Springs office.
Toys, from a gun-toting Arnold Schwarzenegger action figure
to a Magic 8 Ball, surround him. A U2 album is downloading
on Kerber’s computer as we speak. His laptop harvests tiny
chunks of each U2 song, bit by bit, from the personal computers
of other people connected to Wurld Media’s Peer Impact network.
Currently in beta—the last stage of testing before a computer
product is commercially released—Peer Impact will officially
launch in the coming weeks. When it does, the pay download
service will offer close to 1.4 million (“and growing”)
digital music, video and game files.
The
technology that Kerber, a Rensselaer County native, likens
to the power of Arnie’s futuristic android is peer-to-peer.
It’s an application that allows users to search for and
swap music and other digital media files. The technology
is potent because it connects groups of personal computers
so their processing power and memory can be pooled. The
network that results can rival the power of larger centralized
systems. Like a monstrous spider sucking life from the quarry
in its web, the system only gets stronger as more users
enter the fold. “The bigger the network gets, the more efficient
it becomes for consumers,” Kerber says. “Speeds become faster.”
Although peer-to-peer computer technology has been around
for decades, 18-year-old Shawn Fanning revolutionized the
world of digital media in 1999 when he created Napster,
the first peer-to-peer network that allowed users to share
music files. It took the recording industry less than a
year to clamp down on the frenzy of free music downloading
that ensued among the nation’s technologically savvy youth.
Napster eventually was scuttled by multiple copyright-infringement
lawsuits from entertainment industry players like the Recording
Industry Association of America (RIAA). Napster still exists
today, albeit in neutered form as a less-popular legal subscription
service for music downloading.
Some might argue that the RIAA’s ongoing campaign to intimidate
illegal downloaders via lawsuit has only alienated digital
music traders and driven them further underground. Still,
there remains a growing market for people who want a legal
or no-risk way to purchase digital media online. Apple’s
popular iTunes music store has sold more than 200 million
songs since launching in 2003, but Peer Impact is one of
the first online music services to make use of the efficient
peer-to-peer technology. (For now, Peer Impact’s 99-cent-per-song
price will match the industry standard established by iTunes.)
Wurld Media has signed partnerships to distribute digital
content for some of the biggest players in the entertainment
industry, including SONY BMG Music Entertainment, Universal
Music Group and Warner Music Group. It seems the major record
companies have finally realized that peer-to-peer technology
can be a friend, not just foe. What took them so long?
“The
recording industry probably should have moved faster to
embrace the technology,” Kerber admits. “But they didn’t,
so we’re where we are today.” He credits the company he
founded in 1999, along with his cousin Kirk Feathers and
Joe Hatch, with approaching the entertainment industry in
a new way. “We went in with a protocol and said, ‘Here is
our idea of how a peer-to-peer, built for the consumer,
would work.’ We really participated with them first. That
was an unusual path to take with the industry.”
Though plenty of users will continue to seek out illicit
means for obtaining music and movies online, a legitimate
service like Peer Impact does offer benefits that the unregulated
peer-to-peer networks cannot. For one, Peer Impact’s centralized
system is capable of identifying the digital “DNA” of all
the files in its network, which prevents files from being
mislabeled, degraded or otherwise altered. “You don’t have
to worry about viruses,” Kerber says. “It’s a safe place
for people to download. If you change the smallest percentage
of a file’s DNA, you won’t be able to share it with others
in the network. It’s more specific than fingerprints.”
Peer Impact has other built-in benefits designed to appeal
to music, movie and gaming fans. “First of all, we’re building
a full community,” Kerber explains. “Users have the ability
to discuss things. There are forums within the application.
You’re able to be a part of the music community today. The
immediate result is this vast network where you can get
anything you want. It gives the consumer incredible choice.
Say I go buy the Harry Potter soundtrack. I can see
the game and the movie right next to it. We can bundle all
of that in a single package and give the consumer a discount.”
In addition to signing distribution deals with the majors,
Wurld Media has enlisted hosts of yet-to-be-named independent
labels to be a part of the service. “We’re pursuing lots
and lots of content,” he says. “We’ve got a strategy for
independent artists. We really think that’s important. We’ve
got a whole initiative for independent artists in terms
of promotion and the sale of their albums and tracks. We’ve
got independent movies too.” Wurld Media has also been involved
with the digitization of thousands of hours of material
from the public domain. “We’ve got things people have never
seen before,” Kerber says, mentioning unseen footage from
World War II and a film about Marilyn Monroe.
The company hopes that such content will appeal to people
who have yet to dip their toes into the sea of digital media.
“Over the holidays recently, I had the opportunity to spend
time with older relatives,” Kerber says. “There’s a misconception
by the older demographic that music available for download
is all hiphop and alternative rock. I sat there with people
who didn’t realize that they could get a Patsy Cline or
a Linda Ronstadt album online. They had no idea. This is
not just for young people. Part of our goal will be to satisfy
other demographics.”
Unfortunately, that demographic for now will not include
iPod users, of whom there are millions. Peer Impact files
are in Windows Media format (and then wrapped in DRM technology
that prevents them from being shared unless paid for). Windows
Media files are not compatible with Apple’s popular iTunes
software or with iPods. “We interface with 400 portable
players, just not iPod. If we had our way, we would be compatible.
That’s his choice,” Kerber says, referring to Apple honcho
Steve Jobs, who refuses to synch his player with the Microsoft
monolith’s software.
Politics aside, Kerber prefers to bring the downloading
discussion back to the perspective of the artists, who may
(or may not, depending on whom you ask) be damaged by the
rampant music piracy that has taken place in the past few
years. “People always talk about the consumer and the recording
industry. There’s an artist involved in the process,” Kerber
states. “There’s someone who has worked really hard to offer
something that is art. If young kids and adults appreciate
what these artists have done, then we should support them.”