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The
Ghosts of Gaming Past
By
David King
Off
the fast track of high-tech video-game technology, another
road leads back in time
Christopher
Leather sits on a worn couch in the living room of his Schenectady
apartment, sorting through boxes and tubs of tangled wires,
dusty cartridges, orange guns and various game systems. Above
him loom racks of shelves that in most homes might be filled
with books, DVDs or VHS tapes, but are here filled with Nintendo
game cartridges with names like Dig Dug, Kid Icarus, River
City Ransom and The Legend of Zelda.
For
a growing number of 20-something gaming enthusiasts who quit
Little League as kids to improve their Street Fighter combos
(myself included), Leather’s home represents a treasure trove
of nostalgia. And while the games offer Chris as many flashbacks
and as much nostalgic warmth as they provide anyone else who
grew up being babysat by a Nintendo Entertainment System,
they also do much more for Leather. They provide him with
a weekly paycheck.
It is Leather’s job to buy up old games on eBay, dig them
up at yard sales, and raid friends’ cellars and attics to
find as many “antique” games as he can. Then, after he dusts
them off, checks to see if they are running, and decides whether
they are games he can bear to part with, he sells them on
his Web site, www.nintendoparadise.com. If his bank account
is any indication of the popularity of retro gaming in general,
it is off the charts.
The retro gaming craze is not exactly new. In fact some industry
critics thought it would peter out years ago. However, retro
gaming has remained so popular that it has steered the direction
in which the entire industry is headed.
For video-game companies, it has always been about the here
and now. In a lot of ways, it seemed the industry once viewed
its back catalog as a liability rather than an asset. The
music industry does not worry that Britney Spears’ last CD
was so good that no one will ever buy a new CD again. But
the gaming industry, always focused on the latest technology
and most advanced graphics, needs to outdo itself every time;
it needs to prove that its latest product is vastly superior
to its last.
The industry has finally taken notice of the surging market
for old games and systems, the clamor around homebrewed systems
that allow gamers to play old games from any system on one
portable console, and the numerous magazines like Retro
Gamer that are dedicated to the hobby.
Companies have turned the lower-tech handheld systems into
altars of resurrection for classic video games such as the
Mario and Final Fantasy series. Sometimes they are sold at
the same price as a new game, sometimes for a little less;
either way, companies are repackaging old product and getting
an excited response.
More advanced systems, such as the recently released Xbox
360, have other ways for gamers to satiate their urge for
the past: The Xbox 360 allows users to pay to download old
favorites offered through the Xbox Live service, and Nintendo’s
yet-to-be-released Revolution will allow gamers to download
the company’s entire back catalogue. The greatest change retro
gaming seems to have effected is that most of the latest systems
have begun to offer backwards compatibility; this means that
gamers will be able to continue to play their old games on
the most state-of-the-art systems without having to modify
the systems.
It is no surprise to me that retro gaming is popular. Just
as film, literature and any other art or entertainment form
has devotees of different generations of its history, so does
video gaming. Though it may be hard for those who didn’t grow
up with the cords of control paddles enticing them into a
pixilated world to understand the urge to connect to an old
game, I and many others can barely see the difference between
sitting down to play through Final Fantasy 2 one more time
and deciding to cuddle up on the couch to watch It’s a
Wonderful Life.
What is it that has driven Gen-Xers to dig up the games of
their past? For some it’s about finally playing that game
you could never quite afford as a kid—the one the next-door
neighbor would invite you over only to watch him play. Some
have held gaming over as a means of social connection from
their childhood. For others it’s about reliving a story told
through the game that was as important as any childhood fairy
tale, and yet for others it’s still just about getting that
high score.
Leather insists it’s that longing to be comforted, to remember
the time as he puts it, “when everything was good.” My own
reasons, however, are not quite the same. For me it is about
nostalgia, but not necessarily a connection to a time and
place when everything was good.
As dramatic as it may sound for me, it’s about connecting
to a time and place that I have fewer and fewer connections
to.
In college, during late-night exam prep sessions, I would
recall a game I played during a trip I took with my truck-driver
father who could never make it to any of my soccer games.
I would load up an emulator, quickly download a rom of the
game, and suddenly I would be back in the dark arcade of some
jumbo interstate truck stop with a pocketful of change my
father had handed me.
I would recall waiting there in the arcade, overwhelmed by
the lights and sounds of the machines, as he argued on the
phone with my mother. The way I would slowly fiddle the smooth
silver into the glowing red slots of the machine and how I
slapped my hand down on the bright red button with an arrow
pointing to it that said Player One.
I’d remember the anticipation I felt as I chose my character,
how I would choke up as the announcers voice boomed “Round
one—Fight!,” the thrill of being able to enter my initials
into the scroll of high scores, and that feeling I got on
the rare occasion that I would turn around to see my father
watching, smiling.
dking@metroland.net
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