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The
Great AmericanVideo
Game
Grand
Theft Auto IV offers violence, redemption, romance—and wide-ranging
satire of American pop culture By David King
‘You
aren’t going to hell when you die!” is the first sound that
greets Niko Bellic, a recent arrival to the great Liberty
City, as he strolls out of his Broker apartment into the early
morning light. A ranting homeless man stumbles back and forth
across the street from Bellic’s humble tenement, preaching
to no one in particular. “You are already in hell,” the homeless
man continues as Niko makes preparations to start his day’s
work. Bellic approaches a blue sedan. Could be a Nissan Maxima,
a Toyota Camry or some sort of Subaru, but the car is labeled
“Pinnacle,” and in this case the model does not really matter.
Bellic has places to be, things to do. His cell phone is already
ringing out of his pocket. His cousin, Roman, the proprietor
of a run-down taxi company, wants to go to the strip club.
Bellic’s girlfriend, Kiki, texts him, saying that she wants
to see him—“xo xo.” And a client, Packy McReary, would like
him to swing by his house to talk some business. But before
Bellic can accomplish anything, he needs transportation.
“I
just want your car,” Bellic declares in a thick Eastern European
accent as he drags a yelping young professional from behind
the wheel of his sedan. In a flash Bellic kicks the sedan
into reverse, leaving the presumed owner rolling out of the
way of the car’s wheels. Bellic recklessly backs the car up
onto the sidewalk, sending the homeless man diving for cover,
and then Bellic is off, headed out to face the day. And to
think it was only a few weeks ago that Niko arrived in the
Liberty City harbor on a cargo ship, greeted by that towering
green lady—the statue of Liber . . . er, the Statue of Happiness.
Welcome to the world of Grand Theft Auto IV, the story of
an Eastern European immigrant’s struggle to find wealth, relevance,
and revenge in the greatest city in the world. GTA IV also
happens to be the greatest and most culturally relevant video
game of all time.
In its first week of release, GTA IV sold more than 6 million
copies at anywhere from $59.99 to $89.99 a pop, garnering
more than $500 million in sales. And while it is easy to assume
that what people were buying when they picked up their copy
was just the latest cutting-edge piece of video-game violence,
what they actually took home, whether they cared or not, is
something much more complicated, and much more nuanced.
No, seriously, for the sake of this article, suspend your
disbelief, not so you can believe in the story of GTA IV’s
protagonist, an Eastern European lured to New Yo . . . er,
Liberty City with the promise of women and money by his schlub
of a cousin Roman, only to fall into a life of violent crime.
No—suspend your skepticism in order to believe that GTA IV
is more than just a video game, more than just its loose narrative.
Because actually, the game is a meticulously nuanced satire
of modern American culture.
Pop-culture guru and author Dominic Patten says that GTA IV
is comparable to one of the classic satires of all time, Gaius
Petronius’ Satyricon. “What we see in the Satyricon
are encapsulations of the swath of the Roman Empire—its decadence,
pomposity—in jokes, wretchedness, horror and glory, and that
is what we really see in Grand Theft Auto. It is a fantastically
complex game that plays out on many levels, and not just with
your score. It is not just a technological triumph but an
artistic triumph.”
Like the Satyricon or more modern satires like Fight
Club or Dr. Strangelove, GTA takes a dark, mocking
look at the time and place it is deconstructing. But unlike
the films, the game allows the audience to make moral choices,
to fully explore the city and culture being satirized, and
to discover all the connections and alliances that make the
great city’s underbelly live.
When Bellic flips on Liberty City TV, he finds a variety of
familiar programming, such as Weasel News, which offers programming
suspiciously reminiscent of Fox News, Vinewood Cunts
(perhaps a nod to Desperate Housewives or some reality
TV show I am unfamiliar with), and Republican Space Rangers,
a cartoon featuring a group of space marines dressed like
Master Chief from Bungie’s ultra-successful Halo video game
and spewing rhetoric about killing aliens before they invade
the nation. The Weazel News department gleefully trumpets
its coverage of people on fire: During one spot, a reporter
in a helicopter tells a man who is fully engulfed in flames
that he is on live television and should turn and face the
camera.
If Bellic is in the mood for something a bit more educational,
he can turn on the public-television station that features
a mock version of Ric Burns’ (Ken Burns’ brother) New York:
a Documentary Film, which boringly details the birth and
evolution of Liberty City. Another show, called The Men’s
Room, features real-life mixed-martial-artist Bas Rutten,
who gained notoriety for his unintentionally hysterical self-defense
videos when they were posted on YouTube, joined by effeminate
Liberty City celebrity and self-help guru Jeremy St. Ives.
St. Ives recommends that Rutten try some aroma therapy, to
which the amped-up Rutten responds, “The only thing I want
to smell is the smell of burning flesh!”
While driving around the city, Bellic can soothe his ears
with Liberty City’s great selection of radio programming,
including Radio Broker. Broker is Liberty City’s thinly veiled
version of Brooklyn, and Radio Broker plays all the latest
indie/electro hits, and has radio spots that declare their
products perfect for any guy who has ever kissed another man
or has worn a pair of women’s jeans.
There are also Liberty City versions of National Public Radio,
conservative talk, hip-hop and numerous other formats. All
of GTA’s music stations are filled with tracks from real artists
who represent an array of genres. Some of the music has been
altered by the artists themselves to focus on Liberty City.
And most of the stations are hosted by musicians and celebrities
like Juliette Lewis and Iggy Pop.
When Bellic decides it is time to visit one of Liberty City’s
Internet cafés, he can hop on TW@ (pronounced twat), the in-game
Internet, which is fully populated with Liberty City’s interactive
versions of MySpace, Match.com, and any number of shopping
sites, as well as interactive e-mail.
Bellic can even check out the latest headlines at the Web
site of the Liberty Tree, the city’s most respected
newspaper, whose motto is “Yesterday’s News Today,” to see
if any of his latest hijinks have earned him a write-up.
“The
devil is always in the details, but that’s especially true
of GTA IV,” says Patten. “They are playing on a realm people
feel is very close to a world they live in. For many years,
the Simpsons and South Park were the greatest
cultural satires, because they were disguised as cartoons.
But as a video game, Grand Theft Auto is capable of taking
an even more devastating, creative, satirical look at America.”
While critics of the game have called it sexist, racist, and
violent, the game does seem to be an equal-opportunity offender:
Everyone gets what is coming to them.
As Patten points out, the game is about moral choice. If a
player wants to beat up women, he can. But the player could
just as easily beat up men or inanimate objects. At key points
during the game, Bellic is given a choice about whether to
kill his enemies or let them live. Bellic’s actions rest solely
in the hands of the player.
Patten insists that GTA IV has established a new, modern standard
for interactive satire. By giving players the choice of how
to interact with their environment while putting a world of
clues, options, moral choices, alliances, friendships and
goals in front of them, this approach to satire is in some
ways more immediate than experiences delivered through books
and film.
‘Grand
Theft Auto IV is the great American video game,” says Patten,
“just like there used to be the great American novel in the
early 19th century. But just as Nietzsche said ‘God is dead,’
the great American novel is dead. And when Scorsese passes
from this world, the great American movie will be dead. .
. . But the guys at Rockstar Games are bringing an entirely
different approach. I think because the owners are British,
they bring an outsider eye and have a clarity others are missing.”
Patten says that GTA IV, like any great work of art, functions
on multiple levels. One can play the game for the violence
and go around shooting people—though this approach is likely
to end in being killed or arrested by law enforcement—or one
can explore a grand, open world and revel in the graphic beauty
that makes up the game; one can play it as a cultural satire
and absorb the dark comedy others might miss, or one can play
it linearly, accepting every mission, completing every task.
But, however it’s played, the game accomplishes something
Patten says a lot of current entertainment has stopped doing:
referencing other works of art, political issues and real-life
events. In other words, it can educate.
“When
I was a kid, I listened to a lot of rock & roll. My parents
were university educated and smart people,” says Patten. “But
you know how I learned about literature? I listened to David
Bowie and the Rolling Stones. I read somewhere that ‘Sympathy
for the Devil’ was based on a Russian novel, so I started
reading Russian literature and learned about Russian politics
and Stalin and Lenin and communism. Once I listened to David
Bowie’s Diamond Dogs and I read he used the cut-up
method, and I discovered that was a technique used by William
Burroughs. From there, I learned about the Beats and I was
able to ask my father about Jack Kerouac. So, there are these
clues and avenues, little tricks in culture that we see so
rarely now unless they are clues about where to buy cars or
other things.”
Patten points to a recent incident that occurred in the campaign
for the Democratic presidential nomination. During a speech
in North Carolina, Sen. Barack Obama talked about fending
off attacks from the camp of his opponent, Sen. Hillary Clinton.
“So,
I understand it,” Obama said, “and when you’re running for
the presidency, you gotta expect it, and you just kinda .
. .” He paused and raised his hand to his shoulder, brushing
off some invisible dirt. “You gotta let it . . . you know,”
he continued, as he made the gesture popularized by the Jay-Z
song “Dirt off Your Shoulder.”
“Obama
makes that gesture and everyone under the age of 35 understands
it,” says Patten. “He is referencing a Jay-Z video, and by
sweeping dirt off his shoulder he was able to connect to the
hip-hop generation and still say ‘I’m your guy,’ even though
he walks out to Stevie Wonder.”
GTA IV is full of those moments, moments where the game winks
at you knowingly, brushes the dirt off its shoulder, and makes
you wonder exactly how much effort went into creating the
world of GTA. There are so many of those moments that it is
nearly impossible to miss them, even if you are playing the
game for its most base activities—like making Bellic have
sex with whores and then kill them for money, or riding around
town in a police car catching criminals, or rampage around
town stealing cars and running over pedestrians. For every
moment of possible horror and violence in Liberty City, there
is a moment to appreciate culture or to appreciate the beauty
of urban decay. And there are choices to be made, lives to
save rather than extinguish. The world is exactly what you
make of it. And for every action, there is a reaction.
Bellic cruises through the center of Star Junction, Liberty
City’s Times Square. The lights are nearly blinding, the way
you might imagine the entrance of heaven, except these lights
advertise things like Bank of Liberty, whose colors and logo
look nearly exactly like those of Bank of America; Sprunk,
a soda with a logo not unlike Coke; and Whiz, which sells
an iPhone-like product. Whiz touts its ability to let users
“download ring tones that annoy strangers,” and send pictures
of their genitals via text.
Bellic has recently “acquired” a Dilletante, the Liberty City
version of the Prius, marketed with the slogan, “Fighting
Global Warming just became fun.” The hybrid purrs softly,
except for a loose hood that flaps up and down occasionally,
a scar left on the vehicle from Bellic’s forceful acquisition.
Bellic’s destination is his girlfriend Kiki’s apartment, so
he checks his GPS and marks it on his map. On the radio, a
representative of the HMO industry talks to a conservative
talk-show host about the tragedy caused by so many Americans’
actually using their health-care plans.
“Next
time you get sick, why not try not going to a doctor?” the
woman asks matter-of-factly. The host agrees. Bellic fiddles
with the radio stations, stopping briefly on Liberty City
Hardcore. A station spot touts the superiority of music that
helps you bash other people rather than whining about loving
them.
Bellic fiddles some more, landing on the classic-rock station.
Ace Frehley’s “New York Groove” fills the cabin of the Dilletante,
and Bellic accelerates, losing himself in the music. He notices
the traffic light is about to turn from yellow to red, but
by now it is already too late: He is going to have to run
it.
The opposing vehicles begin to make left turns, and Bellic
swerves at an angle, trying to fit through a gap in the wall
of cars, but with no luck, as his vehicle is a hybrid, not
some European sports car. The Dilletante spins sideways, and
the front of the vehicle catches the back of a Bobcat pick-up
truck. The Dilletante starts to spin up into the air, eventually
landing with a thud as pedestrians scream and run for their
lives. The vehicle skids on its side. Smoke billows out of
its tires and then, crunch! The car crashes smack dab into
the windshield of an LCPD patrol car. Sirens start to blare
as Bellic pulls himself from the wreck.
Liberty City’s finest already have their guns pulled and are
shouting threats. “Get back here!” “I’ve got him in my sights!”
Bellic pulls out an Uzi and returns fire as LCPD cars swarm
to the center of Star Junction.
A helicopter hovers overheard as Bellic dashes towards a lone,
parked minivan. He jerks at the door handle, looks back and
then smashes his elbow through the window and unlocks the
door. Bullets fly by. One punctures the front left tire of
the minivan as Bellic hotwires its engine to life.
LCPD cars swerve around the minivan. An officer shouts instructions
through a megaphone from the copter above: “We see you!” A
patrol car smashes into the back of the minivan, giving Bellic
the boost he needs to accelerate with the swarm of LCPD vehicles
in pursuit. Bellic has a date with Kiki and has only a half-hour
to get there. He knows if he misses the date there will be
hell to pay, nothing like the wrath the LCPD could hope to
deliver.
Imagine for a second that the uproar over violence in GTA
IV were not an issue. Pretend Fox News and the bevy of other
media outlets criticizing the game for its violence realized
that they themselves sell and market properties just as violent,
or even more violent than the game—in entertainment formats
that don’t allow the audience a moral choice.
Fox, of course, is the company behind the Die Hard
series and the television series 24, which is properly
mocked in GTA IV as 72, a show where a secret agent
saves the world by “killing as many brown people” as he can.
So, what if those media outlets were to stop ranting about
how GTA IV will inspire copycats and instead caught on to
the truly subversive and sharp part of the game—its satirical
notes on American culture?
Patten says he is not sure whether the mainstream media will
ever get past the potential for violence in GTA IV. Patten
insists the violence in GTA is a reflection of the subject
it is covering: Just as The Godfather was a film about
violent criminals, GTA is about the underbelly of a modern
city. And like films such as The Godfather, GTA has
a rating designed to keep children away from it.
He argues that anyone who is angered by the game’s satire
of American culture needs to remember what America is about.
“America has always been about pushing the envelope. That
is why civil rights happened, women got to vote, why America
chose to be a republic instead of an empire. If they can’t
take people dissecting their culture, perhaps they are insecure
in their own sense of culture.”
And Patten takes it one step further: Not only does GTA hold
comedic and satirical power, along with the ability to turn
its audience on to a possibly unfamiliar culture, but in some
ways the game is a more worthy reporter about the way New
York City functions than some of the more established sources.
“We
live in a post-fact society,” says Patten. “You can go online
and find something to tell you anything you want to know.
Some dingbat has a Web site that contradicts the fact that
gravity works. People find it and use it. This post-fact society
has encompassed citizen journalism as well as the mainstream
news media. Hard news, international news, or labor news has
been thrown out the window. But video games play different
roles in the socialization method in a post-fact society.
You are able to learn more about New York City than any guidebook,
Bloomberg speech or Norman Mailer book” from Grand Theft Auto.
Bellic has successfully evaded the police and the FIB (Liberty
City’s version of the FBI) with time to spare. Kiki dashes
from her apartment and compliments Bellic on his choice of
attire. “Is that new?” she asks. The shades he is wearing,
however, annoy her. “Those glasses make you look shady,” she
tells him.
But now she is ready to get on with the date. “Take me somewhere
fun!”
Bellic pulls away from Kiki’s apartment, the shot-out front
wheel of his mini-van sending sparks flying in the air.
They arrive at the local comedy club. Ricky Gervais is doing
a stand-up routine tonight, and Kiki approves.
“I
love Ricky Gervais!” she squeals.
And this is how Grand Theft Auto goes on, with Bellic taking
on more dangerous and violent missions for the underground
crime syndicates, while leading an increasingly richer social
life. Dating multiple women, spending time bowling, playing
darts, watching burlesque shows with friends, watching the
performances of comedians who have been digitized into the
game, and even occasionally taking a date to a bar and having
to decide whether to drive home drunk and risk being pulled
over or to do the right thing and call for a cab.
“America
is still a shiny city on the hill,” says Patten, “but that
does not mean it is perfect. It has this great underbelly,
and I think Grand Theft Auto plays an important part in looking
at that. The character of Niko evolves. The more time he spends
in America, the less he is a murderous thug and becomes more
of an entrepreneur. He arrives in one veil and soon wears
another.”
You might think, with his great appreciation of the game,
that Patten would have spent the 60 hours or so it takes to
guide Bellic to the end of his quest to attain wealth and
power in Liberty City. But he hasn’t, and according to him,
he never plans to.
“I
don’t ever want to play to the end of it. That is what I love
about sandbox games—you don’t have to beat it. Halo’s Master
Chief kills aliens and then makes weird remarks that are unintentionally
funny, but sandbox games . . . these just go on and on and
on. It reminds me of an expression of Dr. Johnson: ‘If you
are bored of London, you are bored of life,’ and the same
applies to Liberty City. To want to finish the game is to
want to stop having a good time, and why would you want that?”
dking@metroland.net
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